![]() The lighting adds an enormous amount to the aesthetic too, with dark rooms that are lit up by fire or spells never ceasing to amaze. The environments are crisp, minimalist, and simply gorgeous. There are so many little delightful diversions to come across as you explore whether it’s a quirky character, collectible item, a new weapon, or a stat boost. ![]() It’s simple at its core but the game absolutely thrives in it. The formula of Death’s Door becomes apparent rather quickly: you must travel to three different lands that branch off from the main hub area, fight various monsters, solve puzzles, delve into dungeons and defeat the boss. When the Giant Soul you’ve been assigned to is stolen by a wizened old crow you set out on a journey to track down this mysterious thief in a land untouched by Death. You play as a Reaper, crow warriors that are sent on assignments by The Commission to collect the souls of beings whose time has come. Sporting an art style that evokes Ghibli as much as it does Zelda, Death’s Door happily wears its influences on its sleeve, but does it end up feeling derivative, or does it manage to carve out an experience all of its own? There’s a level of polish here that’s rare among studios with essentially one game to their name. ![]() Naturally, the move from 2D to 3D is the most significant change, but the production values across the board have grown tremendously. In a similar vein to Titan Souls, Death’s Door is an isometric action game where you play as a mute (but cute) bird and engage in frenetic combat, simple puzzle-solving, and grandiose boss fights. ![]() Death’s Door is the latest title from UK studio Acid Nerve, best known for their 2D pixel art action game Titan Souls. ![]()
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